VoltAir
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Groups Pages
Signals | Public Member Functions | Protected Member Functions | Properties | List of all members
TerrainMeshRenderer Class Reference

Graphic which performs rendering of a terrain mesh. More...

Inheritance diagram for TerrainMeshRenderer:
Graphic QQuickItem QObject QQmlParserStatus

Signals

void materialChanged ()
 Emitted when material changes. More...
 
void baseMeshChanged ()
 Emitted when baseMesh changes. More...
 
void edgeMeshChanged ()
 Emitted when edgeMesh changes. More...
 
void bevelMeshChanged ()
 Emitted when bevelMesh changes. More...
 

Public Member Functions

 TerrainMeshRenderer (QQuickItem *parent=nullptr)
 Construct a TerrainMeshRenderer. More...
 
const QStringgetMaterial () const
 Returns material. More...
 
void setMaterial (const QString &value)
 Sets the value of material. More...
 
PolygonMeshgetBaseMesh () const
 Returns the value of baseMesh. More...
 
void setBaseMesh (PolygonMesh *value)
 Sets the value of baseMesh. More...
 
PolygonMeshgetEdgeMesh () const
 Returns the value of edgeMesh. More...
 
void setEdgeMesh (PolygonMesh *value)
 Sets the value of edgeMesh. More...
 
PolygonMeshgetBevelMesh () const
 Returns the value of bevelMesh. More...
 
void setBevelMesh (PolygonMesh *value)
 Sets the value of bevelMesh. More...
 
- Public Member Functions inherited from Graphic
 Graphic (QQuickItem *parent=nullptr)
 Construct a Graphic. More...
 
- Public Member Functions inherited from QQuickItem
 QQuickItem (QQuickItem *parent)
 
QQuickWindowwindow () const
 
QQuickItemparentItem () const
 
void setParentItem (QQuickItem *parent)
 
void stackBefore (const QQuickItem *sibling)
 
void stackAfter (const QQuickItem *sibling)
 
QRectF childrenRect ()
 
QList< QQuickItem * > childItems () const
 
bool clip () const
 
void setClip (bool)
 
QString state () const
 
void setState (const QString &)
 
qreal baselineOffset () const
 
void setBaselineOffset (qreal)
 
qreal x () const
 
qreal y () const
 
void setX (qreal)
 
void setY (qreal)
 
qreal width () const
 
void setWidth (qreal)
 
void resetWidth ()
 
void setImplicitWidth (qreal)
 
qreal implicitWidth () const
 
qreal height () const
 
void setHeight (qreal)
 
void resetHeight ()
 
void setImplicitHeight (qreal)
 
qreal implicitHeight () const
 
TransformOrigin transformOrigin () const
 
void setTransformOrigin (TransformOrigin)
 
qreal z () const
 
void setZ (qreal)
 
qreal rotation () const
 
void setRotation (qreal)
 
qreal scale () const
 
void setScale (qreal)
 
qreal opacity () const
 
void setOpacity (qreal)
 
bool isVisible () const
 
void setVisible (bool)
 
bool isEnabled () const
 
void setEnabled (bool)
 
bool smooth () const
 
void setSmooth (bool)
 
bool activeFocusOnTab () const
 
void setActiveFocusOnTab (bool)
 
bool antialiasing () const
 
void setAntialiasing (bool)
 
void resetAntialiasing ()
 
Flags flags () const
 
void setFlag (Flag flag, bool enabled)
 
void setFlags (QFlags< QQuickItem::Flag > flags)
 
bool hasActiveFocus () const
 
bool hasFocus () const
 
void setFocus (bool)
 
void setFocus (bool focus, Qt::FocusReason reason)
 
bool isFocusScope () const
 
QQuickItemscopedFocusItem () const
 
Qt::MouseButtons acceptedMouseButtons () const
 
void setAcceptedMouseButtons (Qt::MouseButtons buttons)
 
bool acceptHoverEvents () const
 
void setAcceptHoverEvents (bool enabled)
 
QCursor cursor () const
 
void setCursor (const QCursor &cursor)
 
void unsetCursor ()
 
void grabMouse ()
 
void ungrabMouse ()
 
bool keepMouseGrab () const
 
void setKeepMouseGrab (bool keep)
 
bool filtersChildMouseEvents () const
 
void setFiltersChildMouseEvents (bool filter)
 
void grabTouchPoints (const QVector< int > &ids)
 
void ungrabTouchPoints ()
 
bool keepTouchGrab () const
 
void setKeepTouchGrab (bool keep)
 
virtual bool contains (const QPointF &point) const
 
QPointF mapToItem (const QQuickItem *item, const QPointF &point) const
 
QPointF mapToScene (const QPointF &point) const
 
QRectF mapRectToItem (const QQuickItem *item, const QRectF &rect) const
 
QRectF mapRectToScene (const QRectF &rect) const
 
QPointF mapFromItem (const QQuickItem *item, const QPointF &point) const
 
QPointF mapFromScene (const QPointF &point) const
 
QRectF mapRectFromItem (const QQuickItem *item, const QRectF &rect) const
 
QRectF mapRectFromScene (const QRectF &rect) const
 
void polish ()
 
void forceActiveFocus ()
 
void forceActiveFocus (Qt::FocusReason reason)
 
QQuickItemnextItemInFocusChain (bool forward)
 
QQuickItemchildAt (qreal x, qreal y) const
 
virtual QVariant inputMethodQuery (Qt::InputMethodQuery query) const
 
virtual bool isTextureProvider () const
 
virtual QSGTextureProvidertextureProvider () const
 
void update ()
 
void windowChanged (QQuickWindow *window)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
virtual const QMetaObjectmetaObject () const
 
QString objectName () const
 
void setObjectName (const QString &name)
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const
 
bool blockSignals (bool block)
 
QThreadthread () const
 
void moveToThread (QThread *targetThread)
 
int startTimer (int interval, Qt::TimerType timerType)
 
void killTimer (int id)
 
findChild (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegExp &regExp, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const
 
const QObjectList & children () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const
 
bool disconnect (const QObject *receiver, const char *method) const
 
void dumpObjectTree ()
 
void dumpObjectInfo ()
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
void destroyed (QObject *obj)
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const
 
bool inherits (const char *className) const
 
void deleteLater ()
 
- Public Member Functions inherited from QQmlParserStatus
virtual void classBegin ()=0
 
virtual void componentComplete ()=0
 

Protected Member Functions

virtual void synchronizeForRendering (RenderList *renderList) override
 Synchronize this Graphic for rendering, adding any RenderNodes to renderList, and buffering any data that will be needed on the render thread for rendering. More...
 
- Protected Member Functions inherited from Graphic
void getFlattenedRenderParameters (RenderParameters *parameters)
 Compute the rendering parameters and transform of this Graphic by moving up the QQuickItem tree and accumulating results. More...
 
- Protected Member Functions inherited from QQuickItem
virtual bool event (QEvent *ev)
 
bool isComponentComplete () const
 
virtual void itemChange (ItemChange change, const ItemChangeData &value)
 
void updateInputMethod (Qt::InputMethodQueries queries)
 
bool widthValid () const
 
bool heightValid () const
 
virtual void classBegin ()
 
virtual void componentComplete ()
 
virtual void keyPressEvent (QKeyEvent *event)
 
virtual void keyReleaseEvent (QKeyEvent *event)
 
virtual void inputMethodEvent (QInputMethodEvent *event)
 
virtual void focusInEvent (QFocusEvent *event)
 
virtual void focusOutEvent (QFocusEvent *event)
 
virtual void mousePressEvent (QMouseEvent *event)
 
virtual void mouseMoveEvent (QMouseEvent *event)
 
virtual void mouseReleaseEvent (QMouseEvent *event)
 
virtual void mouseDoubleClickEvent (QMouseEvent *event)
 
virtual void mouseUngrabEvent ()
 
virtual void touchUngrabEvent ()
 
virtual void wheelEvent (QWheelEvent *event)
 
virtual void touchEvent (QTouchEvent *event)
 
virtual void hoverEnterEvent (QHoverEvent *event)
 
virtual void hoverMoveEvent (QHoverEvent *event)
 
virtual void hoverLeaveEvent (QHoverEvent *event)
 
virtual void dragEnterEvent (QDragEnterEvent *event)
 
virtual void dragMoveEvent (QDragMoveEvent *event)
 
virtual void dragLeaveEvent (QDragLeaveEvent *event)
 
virtual void dropEvent (QDropEvent *event)
 
virtual bool childMouseEventFilter (QQuickItem *item, QEvent *event)
 
virtual void geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry)
 
virtual QSGNodeupdatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)
 
virtual void releaseResources ()
 
virtual void updatePolish ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 

Properties

QString material
 Name of the TerrainMaterialDef to apply to this terrain mesh. More...
 
PolygonMesh baseMesh
 PolygonMesh containing vertex data for the base mesh. More...
 
PolygonMesh edgeMesh
 PolygonMesh containing vertex data for the edge mesh. More...
 
PolygonMesh bevelMesh
 PolygonMesh containing vertex data for the bevel mesh. More...
 
- Properties inherited from QQuickItem
 parent
 
 x
 
 y
 
 z
 
 width
 
 height
 
 opacity
 
 enabled
 
 visible
 
 state
 
 childrenRect
 
 baselineOffset
 
 clip
 
 focus
 
 activeFocus
 
 activeFocusOnTab
 
 rotation
 
 scale
 
 transformOrigin
 
 smooth
 
 antialiasing
 
 implicitWidth
 
 implicitHeight
 
- Properties inherited from QObject
 objectName
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
- Public Attributes inherited from QQuickItem
typedef Flags
 

Detailed Description

Graphic which performs rendering of a terrain mesh.

A terrain mesh is composed of three parts: Base, Edge, and Bevel. These are each represented by a PolygonMesh. These are converted to MeshInstances for rendering through Renderer. A TerrainMaterialDef defines the look of the terrain. For example, it defines which textures to apply. The material is named by its name (setMaterial()). The Shader for these materials is implemented in TerrainShader. The TerrainShaderKey selecting the TerrainShader variant to use is constructed based on the requirements from TerrainMaterialDef.

Constructor & Destructor Documentation

TerrainMeshRenderer::TerrainMeshRenderer ( QQuickItem parent = nullptr)
explicit

Construct a TerrainMeshRenderer.

Parameters
parentParent item

Member Function Documentation

void TerrainMeshRenderer::baseMeshChanged ( )
signal

Emitted when baseMesh changes.

void TerrainMeshRenderer::bevelMeshChanged ( )
signal

Emitted when bevelMesh changes.

void TerrainMeshRenderer::edgeMeshChanged ( )
signal

Emitted when edgeMesh changes.

PolygonMesh* TerrainMeshRenderer::getBaseMesh ( ) const
inline

Returns the value of baseMesh.

PolygonMesh* TerrainMeshRenderer::getBevelMesh ( ) const
inline

Returns the value of bevelMesh.

PolygonMesh* TerrainMeshRenderer::getEdgeMesh ( ) const
inline

Returns the value of edgeMesh.

const QString& TerrainMeshRenderer::getMaterial ( ) const
inline

Returns material.

void TerrainMeshRenderer::materialChanged ( )
signal

Emitted when material changes.

void TerrainMeshRenderer::setBaseMesh ( PolygonMesh value)

Sets the value of baseMesh.

Parameters
valuePolygonMesh pointer to set baseMesh to
void TerrainMeshRenderer::setBevelMesh ( PolygonMesh value)

Sets the value of bevelMesh.

Parameters
valuePolygonMesh pointer to set bevelMesh to
void TerrainMeshRenderer::setEdgeMesh ( PolygonMesh value)

Sets the value of edgeMesh.

Parameters
valuePolygonMesh pointer to set edgeMesh to
void TerrainMeshRenderer::setMaterial ( const QString value)

Sets the value of material.

Parameters
valueQString to set material to
virtual void TerrainMeshRenderer::synchronizeForRendering ( RenderList renderList)
overrideprotectedvirtual

Synchronize this Graphic for rendering, adding any RenderNodes to renderList, and buffering any data that will be needed on the render thread for rendering.

Parameters
renderListRenderList to add RenderNodes to for rendering in sorted order

Reimplemented from Graphic.

Property Documentation

PolygonMesh TerrainMeshRenderer::baseMesh
readwrite

PolygonMesh containing vertex data for the base mesh.

PolygonMesh TerrainMeshRenderer::bevelMesh
readwrite

PolygonMesh containing vertex data for the bevel mesh.

PolygonMesh TerrainMeshRenderer::edgeMesh
readwrite

PolygonMesh containing vertex data for the edge mesh.

QString TerrainMeshRenderer::material
readwrite

Name of the TerrainMaterialDef to apply to this terrain mesh.

Corresponds to the name of a TerrainMaterialDef stored in the global TerrainMaterials object in Engine (Engine::getTerrainMaterials()).