CORGI
An open source project by
FPL.
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#include "breadboard/graph_factory.h"
#include "corgi/component.h"
#include "corgi_component_library/entity_factory.h"
#include "fplbase/asset_manager.h"
#include "fplbase/input.h"
#include "fplbase/renderer.h"
#include "fplbase/utilities.h"
Go to the source code of this file.
Classes | |
struct | corgi::component_library::CommonServicesData |
Holds the data that Components need (e.g. the input system, renderer, etc.). More... | |
class | corgi::component_library::CommonServicesComponent |
This is a unique Component, as no Entities will register with it and it contains no per-entity data. Its use is to provide a central location for other Components to easily access game services and managers (since Components themselves do not have direct access to the game state, but do have access to other Components). More... | |
Namespaces | |
corgi | |
Namespace for CORGI library. | |