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b2RayCastOutput Struct Reference

#include <b2Collision.h>

Public Attributes

b2Vec2 normal
 
float32 fraction
 

Detailed Description

Ray-cast output data. The ray hits at p1 + fraction * (p2 - p1), where p1 and p2 come from b2RayCastInput.


The documentation for this struct was generated from the following file: