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Motive Animation System
An open source project by
FPL.
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This is the complete list of members for motive::Angle, including all inherited members.
| Abs() const | motive::Angle | inline |
| Angle() (defined in motive::Angle) | motive::Angle | inline |
| Angle(float angle) | motive::Angle | inlineexplicit |
| Clamp(const Angle ¢er, const Angle &max_diff) const | motive::Angle | inline |
| FromDegrees(const float degrees) | motive::Angle | inlinestatic |
| FromRadians(const float radians) | motive::Angle | inlinestatic |
| FromVectorSystem(const mathfu::vec3 &v, const AngleToVectorSystem system) | motive::Angle | inlinestatic |
| FromWithinThreePi(const float angle) | motive::Angle | inlinestatic |
| FromXYVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| FromXZVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| FromYXVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| FromYZVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| FromZXVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| FromZYVector(const mathfu::vec3 &v) | motive::Angle | inlinestatic |
| IsAngleInRange(const float angle) | motive::Angle | inlinestatic |
| IsValid() const | motive::Angle | inline |
| operator*=(const float rhs) | motive::Angle | inline |
| operator+=(const Angle &rhs) | motive::Angle | inline |
| operator-() const | motive::Angle | inline |
| operator-=(const Angle &rhs) | motive::Angle | inline |
| operator/=(const float rhs) | motive::Angle | inline |
| operator< (defined in motive::Angle) | motive::Angle | friend |
| operator<= (defined in motive::Angle) | motive::Angle | friend |
| operator=(const Angle &rhs) (defined in motive::Angle) | motive::Angle | inline |
| operator== (defined in motive::Angle) | motive::Angle | friend |
| ToDegrees() const | motive::Angle | inline |
| ToRadians() const | motive::Angle | inline |
| ToRotationMatrix(const AngleToVectorSystem system) const | motive::Angle | inline |
| ToVectorSystem(const AngleToVectorSystem system) const | motive::Angle | inline |
| ToXYRotationMatrix() const | motive::Angle | inline |
| ToXYVector() const | motive::Angle | inline |
| ToXYVector2f() const | motive::Angle | inline |
| ToXZRotationMatrix() const | motive::Angle | inline |
| ToXZVector() const | motive::Angle | inline |
| ToYXRotationMatrix() const | motive::Angle | inline |
| ToYXVector() const | motive::Angle | inline |
| ToYXVector2f() const | motive::Angle | inline |
| ToYZRotationMatrix() const | motive::Angle | inline |
| ToYZVector() const | motive::Angle | inline |
| ToZXRotationMatrix() const | motive::Angle | inline |
| ToZXVector() const | motive::Angle | inline |
| ToZYRotationMatrix() const | motive::Angle | inline |
| ToZYVector() const | motive::Angle | inline |
| WrapAngle(float angle) | motive::Angle | inlinestatic |