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Motive Animation System
An open source project by
FPL.
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This is the complete list of members for motive::RigAnim, including all inherited members.
| Anim(BoneIndex idx) const | motive::RigAnim | inline |
| anim_name() const | motive::RigAnim | inline |
| bone_parents() const | motive::RigAnim | inline |
| BoneName(BoneIndex idx) const | motive::RigAnim | inline |
| CsvHeaderForDebugging(int line) const | motive::RigAnim | |
| end_time() const | motive::RigAnim | inline |
| GetSplinesAndConstants(BoneIndex bone, const MatrixOperationType *ops, int num_ops, const CompactSpline **splines, float *constants) const | motive::RigAnim | |
| Init(const char *anim_name, BoneIndex num_bones, bool record_names) | motive::RigAnim | |
| InitMatrixAnim(BoneIndex idx, BoneIndex parent, const char *bone_name) | motive::RigAnim | |
| NumBones() const | motive::RigAnim | inline |
| NumCsvHeaderLines() const | motive::RigAnim | inline |
| NumOps() const | motive::RigAnim | |
| repeat() const | motive::RigAnim | inline |
| RigAnim() (defined in motive::RigAnim) | motive::RigAnim | inline |
| set_end_time(MotiveTime t) | motive::RigAnim | inline |
| set_repeat(bool repeat) | motive::RigAnim | inline |