Motive Animation System
An open source project by FPL.
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Building anim_pipeline

anim_pipeline converts animations made with modeling tools such as Maya or Blender into Motive's spline format.

Motive includes prebuilt anim_pipeline binaries for Windows, OS X, and Linux.

If you'd like to make modifications to anim_pipeline you can also build it from source by following the instructions below.

Prerequisites

Prior to building, please install the prerequisites below.

Building

  • Open a command line window.
  • Navigate to the motive/src/anim_pipeline directory.
  • Generate Makefiles from the CMake project.
  • Build the binary to the bin directory by:
    • executing make, on Linux (or OS X command line)
    • opening the Visual Studio solution and building, on Windows
    • opening the Xcode project and building, on OS X

For example, on Linux:

cd motive/src/anim_pipeline
cmake -G'Unix Makefiles'
make