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Scene Lab
An open source project by
FPL.
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#include <algorithm>#include <map>#include <memory>#include <string>#include <vector>#include "flatui/flatui.h"#include "fplbase/asset_manager.h"#include "fplbase/input.h"#include "fplbase/renderer.h"#include "fplbase/utilities.h"#include "mathfu/vector.h"#include "scene_lab/editor_controller.h"#include "scene_lab/editor_gui.h"#include "scene_lab/entity_system_adapter.h"#include "scene_lab_config_generated.h"Go to the source code of this file.
Classes | |
| class | scene_lab::SceneLab |
Namespaces | |
| scene_lab | |
| Utility functions that might be useful if you are using Scene Lab. | |
Typedefs | |
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typedef std::function< void(const GenericEntityId &entity)> | scene_lab::EntityCallback |
| typedef std::function< void()> | scene_lab::EditorCallback |