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Android-cuttlefish cvd tool
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#include "cuttlefish/host/graphics_detector/graphics_detector_vk_precision_qualifiers_on_yuv_samplers.h"#include <vector>#include "cuttlefish/host/graphics_detector/image.h"#include "cuttlefish/host/graphics_detector/vulkan.h"#include "cuttlefish/host/graphics_detector/shaders/blit_texture.vert.inl"#include "cuttlefish/host/graphics_detector/shaders/blit_texture.frag.inl"#include "cuttlefish/host/graphics_detector/shaders/blit_texture_lowp.frag.inl"#include "cuttlefish/host/graphics_detector/shaders/blit_texture_mediump.frag.inl"#include "cuttlefish/host/graphics_detector/shaders/blit_texture_highp.frag.inl"
Namespaces | |
| namespace | gfxstream |
| namespace | gfxstream::anonymous_namespace{graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp} |
Functions | |
| gfxstream::expected< bool, vk::Result > | gfxstream::anonymous_namespace{graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp}::CanHandlePrecisionQualifierWithYuvSampler (const std::vector< uint8_t > &blitVertShaderSpirv, const std::vector< uint8_t > &blitFragShaderSpirv) |
| gfxstream::expected< Ok, std::string > | gfxstream::PopulateVulkanPrecisionQualifiersOnYuvSamplersQuirk (::gfxstream::proto::GraphicsAvailability *availability) |