Android-cuttlefish cvd tool
Namespaces | Functions
graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp File Reference
#include "cuttlefish/host/graphics_detector/graphics_detector_vk_precision_qualifiers_on_yuv_samplers.h"
#include <vector>
#include "cuttlefish/host/graphics_detector/image.h"
#include "cuttlefish/host/graphics_detector/vulkan.h"
#include "cuttlefish/host/graphics_detector/shaders/blit_texture.vert.inl"
#include "cuttlefish/host/graphics_detector/shaders/blit_texture.frag.inl"
#include "cuttlefish/host/graphics_detector/shaders/blit_texture_lowp.frag.inl"
#include "cuttlefish/host/graphics_detector/shaders/blit_texture_mediump.frag.inl"
#include "cuttlefish/host/graphics_detector/shaders/blit_texture_highp.frag.inl"
Include dependency graph for graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp:

Namespaces

namespace  gfxstream
 
namespace  gfxstream::anonymous_namespace{graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp}
 

Functions

gfxstream::expected< bool, vk::Result > gfxstream::anonymous_namespace{graphics_detector_vk_precision_qualifiers_on_yuv_samplers.cpp}::CanHandlePrecisionQualifierWithYuvSampler (const std::vector< uint8_t > &blitVertShaderSpirv, const std::vector< uint8_t > &blitFragShaderSpirv)
 
gfxstream::expected< Ok, std::string > gfxstream::PopulateVulkanPrecisionQualifiersOnYuvSamplersQuirk (::gfxstream::proto::GraphicsAvailability *availability)