#[derive(Debug)]
/// An event in the elevator system that the controller must react to.
enum Event {
/// A button was pressed.
ButtonPressed(Button),
/// The car has arrived at the given floor.
CarArrived(Floor),
/// The car's doors have opened.
CarDoorOpened,
/// The car's doors have closed.
CarDoorClosed,
}
/// A floor is represented as an integer.
type Floor = i32;
/// A direction of travel.
#[derive(Debug)]
enum Direction {
Up,
Down,
}
/// A user-accessible button.
#[derive(Debug)]
enum Button {
/// A button in the elevator lobby on the given floor.
LobbyCall(Direction, Floor),
/// A floor button within the car.
CarFloor(Floor),
}
/// The car has arrived on the given floor.
fn car_arrived(floor: i32) -> Event {
Event::CarArrived(floor)
}
/// The car doors have opened.
fn car_door_opened() -> Event {
Event::CarDoorOpened
}
/// The car doors have closed.
fn car_door_closed() -> Event {
Event::CarDoorClosed
}
/// A directional button was pressed in an elevator lobby on the given floor.
fn lobby_call_button_pressed(floor: i32, dir: Direction) -> Event {
Event::ButtonPressed(Button::LobbyCall(dir, floor))
}
/// A floor button was pressed in the elevator car.
fn car_floor_button_pressed(floor: i32) -> Event {
Event::ButtonPressed(Button::CarFloor(floor))
}
fn main() {
println!(
"A ground floor passenger has pressed the up button: {:?}",
lobby_call_button_pressed(0, Direction::Up)
);
println!("ماشین به طبقه همکف رسیده است: {:?}", car_arrived(0));
println!("در ماشین باز شد: {:?}", car_door_opened());
println!(
"یک مسافر دکمه طبقه 3 را فشار داده است: {:?}",
car_floor_button_pressed(3)
);
println!("در ماشین بسته شد: {:?}", car_door_closed());
println!("ماشین به طبقه ۳ رسیده است: {:?}", car_arrived(3));
}