ํƒ€์ž… ๋ณ„์นญ

ํƒ€์ž… ๋ณ„์นญ์€ ๋‹ค๋ฅธ ํƒ€์ž…์˜ ์ด๋ฆ„์„ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ๋‘ ํƒ€์ž…์€ ์„œ๋กœ ๋ฐ”๊ฟ”์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

enum CarryableConcreteItem {
    Left,
    Right,
}

type Item = CarryableConcreteItem;

// ๋ณ„์นญ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ๊ธธ๊ณ  ๋ณต์žกํ•œ ํƒ€์ž…์—์„œ ๋” ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค.
use std::cell::RefCell;
use std::sync::{Arc, RwLock};
type PlayerInventory = RwLock<Vec<Arc<RefCell<Item>>>>;
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C ํ”„๋กœ๊ทธ๋ž˜๋จธ๋Š” ์ด๋ฅผ typedef์™€ ์œ ์‚ฌํ•œ ๊ฒƒ์œผ๋กœ ์ธ์‹ํ•ฉ๋‹ˆ๋‹ค.