CRAFTING PHYSICALLY-BASED MATERIALS

BASE COLOR/sRGB

Defines the perceived color of an object (sometimes called albedo). More precisely:

→ the diffuse color of a non-metallic object
→ the specular color of a metallic object

BASE COLOR LUMINOSITY

 
Non-metal range
10 - 240
 
 
Metal range
170 - 255

METALLIC SAMPLES

Silver Aluminum Platinum Iron Titanium Copper Gold Brass
250,249,245 244,245,245 214,209,200 192,189,186 206,200,194 251,216,184 255,220,157 244,228,173
#faf9f5 #faf5f5 #d6d1c8 #c0bdba #cec8c2 #fbd8b8 #fedc9d #f4e4ad

NON-METALLIC SAMPLES

Coal Rubber Mud Wood Vegetation Brick Sand Concrete
50,50,50 53,53,53 85,61,49 135,92,60 123,130,78 148,125,117 177,168,132 192,191,187
#323232 #353535 #553d31 #875c3c #7b824e #947d75 #b1a884 #c0bfbb

METALLIC/GRAYSCALE

Defines whether a surface is dielectric (0.0, non-metal) or conductor (1.0, metal). Pure, unweathered surfaces are rare and will be either 0.0 or 1.0. Rust is not a conductor.

0.00.10.20.30.40.50.60.70.80.91.0
NON-METAL/DIELECTRIC METAL/CONDUCTOR

ROUGHNESS/GRAYSCALE

Defines the perceived smoothness (0.0) or roughness (1.0). It is sometimes called glossiness.

NON-METALLIC

0.00.10.20.30.40.50.60.70.80.91.0

METALLIC

0.00.10.20.30.40.50.60.70.80.91.0

REFLECTANCE/GRAYSCALE

Specular intensity for non-metals. The default is 0.5, or 4% reflectance.

0.00.10.20.30.40.50.60.70.80.91.0
No real-world material
2%
Common dielectrics
5%
16%
Gemstones
 
All dielectrics

SAMPLES

Water Glass Liquids Defaults Others Ruby Diamond Gemstones
90,90,90 119,119,119 127,127,127 180,180,180 255,255,255
2% 3.5% 2% to 4% 4% 2% to 5% 8% 16% 5% to 16%

CLEAR COAT/GRAYSCALE

Strength of the clear coat layer on top of a base dielectric or conductor layer. The clear coat layer will commonly be set to 0.0 or 1.0. This layer has a fixed index of refraction of 1.5.

0.00.10.20.30.40.50.60.70.80.91.0
NO CLEAR COAT FULL CLEAR COAT

CLEAR COAT ROUGHNESS/GRAYSCALE

Defines the perceived smoothness (0.0) or roughness (1.0) of the clear coat layer. It is sometimes called glossiness. This may affect the roughness of the base layer.

0.00.10.20.30.40.50.60.70.80.91.0
GLOSSY CLEAR COAT ROUGH CLEAR COAT

ANISOTROPY/GRAYSCALE

Defines whether the material appearance is directionally dependent, that is isotropic (0.0) or anisotropic (1.0). Brushed metals are anisotropic. Values can be negative to change the orientation of the specular reflections.

0.00.10.20.30.40.50.60.70.80.91.0
ISOTROPIC ANISOTROPIC