FlatBuffers
An open source project by FPL.
Use in C++

Before you get started

Before diving into the FlatBuffers gRPC usage in C++, you should already be familiar with the following:

  • FlatBuffers as a serialization format
  • gRPC usage

Using the FlatBuffers gRPC C++ library

NOTE: The examples below are also in the grpc/samples/greeter directory.

We will illustrate usage with the following schema:

table HelloReply {
message:string;
}
table HelloRequest {
name:string;
}
table ManyHellosRequest {
name:string;
num_greetings:int;
}
rpc_service Greeter {
SayHello(HelloRequest):HelloReply;
SayManyHellos(ManyHellosRequest):HelloReply (streaming: "server");
}

When we run flatc, we pass in the --grpc option and generage an additional greeter.grpc.fb.h and greeter.grpc.fb.cc.

Example server code looks like this:

#include "greeter.grpc.fb.h"
#include "greeter_generated.h"
#include <grpcpp/grpcpp.h>
#include <iostream>
#include <memory>
#include <string>
class GreeterServiceImpl final : public Greeter::Service {
virtual grpc::Status SayHello(
grpc::ServerContext *context,
const flatbuffers::grpc::Message<HelloRequest> *request_msg,
flatbuffers::grpc::Message<HelloReply> *response_msg) override {
flatbuffers::grpc::MessageBuilder mb_;
// We call GetRoot to "parse" the message. Verification is already
// performed by default. See the notes below for more details.
const HelloRequest *request = request_msg->GetRoot();
// Fields are retrieved as usual with FlatBuffers
const std::string &name = request->name()->str();
// `flatbuffers::grpc::MessageBuilder` is a `FlatBufferBuilder` with a
// special allocator for efficient gRPC buffer transfer, but otherwise
// usage is the same as usual.
auto msg_offset = mb_.CreateString("Hello, " + name);
auto hello_offset = CreateHelloReply(mb_, msg_offset);
mb_.Finish(hello_offset);
// The `ReleaseMessage<T>()` function detaches the message from the
// builder, so we can transfer the resopnse to gRPC while simultaneously
// detaching that memory buffer from the builer.
*response_msg = mb_.ReleaseMessage<HelloReply>();
assert(response_msg->Verify());
// Return an OK status.
return grpc::Status::OK;
}
virtual grpc::Status SayManyHellos(
grpc::ServerContext *context,
const flatbuffers::grpc::Message<ManyHellosRequest> *request_msg,
grpc::ServerWriter<flatbuffers::grpc::Message<HelloReply>> *writer)
override {
// The streaming usage below is simply a combination of standard gRPC
// streaming with the FlatBuffers usage shown above.
const ManyHellosRequest *request = request_msg->GetRoot();
const std::string &name = request->name()->str();
int num_greetings = request->num_greetings();
for (int i = 0; i < num_greetings; i++) {
auto msg_offset = mb_.CreateString("Many hellos, " + name);
auto hello_offset = CreateHelloReply(mb_, msg_offset);
mb_.Finish(hello_offset);
writer->Write(mb_.ReleaseMessage<HelloReply>());
}
return grpc::Status::OK;
}
flatbuffers::grpc::MessageBuilder mb_;
};
void RunServer() {
std::string server_address("0.0.0.0:50051");
GreeterServiceImpl service;
grpc::ServerBuilder builder;
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.RegisterService(&service);
std::unique_ptr<grpc::Server> server(builder.BuildAndStart());
std::cerr << "Server listening on " << server_address << std::endl;
server->Wait();
}
int main(int argc, const char *argv[]) {
RunServer();
return 0;
}

Example client code looks like this:

#include "greeter.grpc.fb.h"
#include "greeter_generated.h"
#include <grpcpp/grpcpp.h>
#include <iostream>
#include <memory>
#include <string>
class GreeterClient {
public:
GreeterClient(std::shared_ptr<grpc::Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
std::string SayHello(const std::string &name) {
flatbuffers::grpc::MessageBuilder mb;
auto name_offset = mb.CreateString(name);
auto request_offset = CreateHelloRequest(mb, name_offset);
mb.Finish(request_offset);
auto request_msg = mb.ReleaseMessage<HelloRequest>();
flatbuffers::grpc::Message<HelloReply> response_msg;
grpc::ClientContext context;
auto status = stub_->SayHello(&context, request_msg, &response_msg);
if (status.ok()) {
const HelloReply *response = response_msg.GetRoot();
return response->message()->str();
} else {
std::cerr << status.error_code() << ": " << status.error_message()
<< std::endl;
return "RPC failed";
}
}
void SayManyHellos(const std::string &name, int num_greetings,
std::function<void(const std::string &)> callback) {
flatbuffers::grpc::MessageBuilder mb;
auto name_offset = mb.CreateString(name);
auto request_offset =
CreateManyHellosRequest(mb, name_offset, num_greetings);
mb.Finish(request_offset);
auto request_msg = mb.ReleaseMessage<ManyHellosRequest>();
flatbuffers::grpc::Message<HelloReply> response_msg;
grpc::ClientContext context;
auto stream = stub_->SayManyHellos(&context, request_msg);
while (stream->Read(&response_msg)) {
const HelloReply *response = response_msg.GetRoot();
callback(response->message()->str());
}
auto status = stream->Finish();
if (!status.ok()) {
std::cerr << status.error_code() << ": " << status.error_message()
<< std::endl;
callback("RPC failed");
}
}
private:
std::unique_ptr<Greeter::Stub> stub_;
};
int main(int argc, char **argv) {
std::string server_address("localhost:50051");
auto channel =
grpc::CreateChannel(server_address, grpc::InsecureChannelCredentials());
GreeterClient greeter(channel);
std::string name("world");
std::string message = greeter.SayHello(name);
std::cerr << "Greeter received: " << message << std::endl;
int num_greetings = 10;
greeter.SayManyHellos(name, num_greetings, [](const std::string &message) {
std::cerr << "Greeter received: " << message << std::endl;
});
return 0;
}