FPLBase
An open source project by FPL.
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Building mesh_pipeline

mesh_pipeline converts meshes made with modeling tools such as Maya and Blender into a fast runtime format.

fplbase includes prebuilt mesh_pipeline binaries for Windows, OS X, and Linux.

If you'd like to make modifications to mesh_pipeline you can also build it from source by following the instructions below.

Prerequisites

Prior to building, please install the prerequisites below.

Building

  • Open a command line window.
  • Navigate to the fplbase project directory.
  • Generate Makefiles from the CMake project, and ensure the fplbase_build_mesh_pipeline option is enabled.
  • Build the binary in the bin directory by:
    • executing make, on Linux (or OSX command line)
    • opening the Visual Studio solution and building, on Windows
    • opening the Xcode project and building, on OSX

For example, on Linux:

cd fplbase
cmake -G'Unix Makefiles' -Dfplbase_build_mesh_pipeline=ON .
make