FPLBase
An open source project by
FPL.
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mesh_pipeline converts meshes made with modeling tools such as Maya and Blender into a fast runtime format.
fplbase includes prebuilt mesh_pipeline binaries for Windows, OS X, and Linux.
If you'd like to make modifications to mesh_pipeline you can also build it from source by following the instructions below.
Prior to building, please install the prerequisites below.
FBX_SDK
environment variable to the root directory of the FBX SDK.fplbase_build_mesh_pipeline
option is enabled.bin
directory by:make
, on Linux (or OSX command line)For example, on Linux: