The shaders pane displays all the shader resources created up to and including the selected command. You can see both individual shaders created as well as programs that are bound to multiple shaders.
In this tab you can see the shader resources created using
glCreateShader, as well as make changes to them. You can freely edit the shader text field and click
Push Changes to make changes. After pushing changes, take a look at the Report pane to see if there are any errors, as your changes won’t go into effect unless the shader compiles cleanly.
You can see the list of Programs created using
glCreateProgram as well as shaders attached using calls to
The shaders pane displays all the shader resources created up to and including the selected command.
All of the shaders created with a call to
vkCreateShaderModule show up here. What is displayed is the
SPIR-V disassembly of the shader itself. You can freely modify the shader assembly, or paste new assembly into the shader. Once you have made the modifications, you can click
Push Changes to see the effects of the change. The report view will notify
you of any errors that occur.