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MediaPipe on iOS

  1. Building iOS example apps
    1. Prerequisite
    2. Set up a bundle ID prefix
    3. Create an Xcode project
    4. Set up provisioning
      1. Automatic provisioning
      2. Custom provisioning
    5. Build and run an app using Xcode
    6. Build an app using the command line

Please follow instructions below to build iOS example apps in the supported MediaPipe solutions. To learn more about these example apps, start from, start from Hello World! on iOS.

Building iOS example apps


  1. Install MediaPipe following these instructions.

  2. Install Xcode, then install the Command Line Tools using:

    xcode-select --install
  3. Install Bazel.

    We recommend using Homebrew to get the latest version.

  4. Set Python 3.7 as the default Python version and install the Python “six” library. This is needed for TensorFlow.

    pip3 install --user six
  5. Clone the MediaPipe repository.

    git clone

Set up a bundle ID prefix

All iOS apps must have a bundle ID, and you must have a provisioning profile that lets you install an app with that ID onto your phone. To avoid clashes between different MediaPipe users, you need to configure a unique prefix for the bundle IDs of our iOS demo apps.

If you have a custom provisioning profile, see Custom provisioning below.

Otherwise, run this command to generate a unique prefix:

python3 mediapipe/examples/ios/

Create an Xcode project

This allows you to edit and debug one of the example apps in Xcode. It also allows you to make use of automatic provisioning (see later section).

  1. We will use a tool called Tulsi for generating Xcode projects from Bazel build configurations.

    # cd out of the mediapipe directory, then:
    git clone
    cd tulsi
    # remove Xcode version from Tulsi's .bazelrc (see
    sed -i .orig '/xcode_version/d' .bazelrc
    # build and run Tulsi:

    This will install inside the Applications directory in your home directory.

  2. Open mediapipe/Mediapipe.tulsiproj using the Tulsi app.

    Tip: If Tulsi displays an error saying “Bazel could not be found”, press the “Bazel…” button in the Packages tab and select the bazel executable in your homebrew /bin/ directory.

  3. Select the MediaPipe config in the Configs tab, then press the Generate button below. You will be asked for a location to save the Xcode project. Once the project is generated, it will be opened in Xcode.

    If you get an error about bundle IDs, see the previous section.

Set up provisioning

To install applications on an iOS device, you need a provisioning profile. There are two options:

  1. Automatic provisioning. This allows you to build and install an app to your personal device. The provisining profile is managed by Xcode, and has to be updated often (it is valid for about a week).

  2. Custom provisioning. This uses a provisioning profile associated with an Apple developer account. These profiles have a longer validity period and can target multiple devices, but you need a paid developer account with Apple to obtain one.

Automatic provisioning

  1. Create an Xcode project for MediaPipe, as discussed earlier.

  2. In the project navigator in the left sidebar, select the “Mediapipe” project.

  3. Select one of the application targets, e.g. HandTrackingGpuApp.

  4. Select the “Signing & Capabilities” tab.

  5. Check “Automatically manage signing”, and confirm the dialog box.

  6. Select “Your Name (Personal Team)” in the Team pop-up menu.

  7. This set-up needs to be done once for each application you want to install. Repeat steps 3-6 as needed.

This generates provisioning profiles for each app you have selected. Now we need to tell Bazel to use them. We have provided a script to make this easier.

  1. In the terminal, to the mediapipe directory where you cloned the repository.

  2. Run this command:

    python3 mediapipe/examples/ios/

This will find and link the provisioning profile for all applications for which you have enabled automatic provisioning in Xcode.

Note: once a profile expires, Xcode will generate a new one; you must then run this script again to link the updated profiles.

Custom provisioning

  1. Obtain a provisioning profile from Apple.

Tip: You can use this command to see the provisioning profiles you have previously downloaded using Xcode: open ~/Library/MobileDevice/"Provisioning Profiles". If there are none, generate and download a profile on Apple’s developer site.

  1. Symlink or copy your provisioning profile to mediapipe/mediapipe/provisioning_profile.mobileprovision.

    cd mediapipe
    ln -s ~/Downloads/MyProvisioningProfile.mobileprovision mediapipe/provisioning_profile.mobileprovision

Note: if you had previously set up automatic provisioning, you should remove the provisioning_profile.mobileprovision symlink in each example’s directory, since it will take precedence over the common one. You can also overwrite it with you own profile if you need a different profile for different apps.

  1. Open mediapipe/examples/ios/bundle_id.bzl, and change the BUNDLE_ID_PREFIX to a prefix associated with your provisioning profile.

Build and run an app using Xcode

  1. Create the Xcode project, and make sure you have set up either automatic or custom provisioning.

  2. You can now select any of the MediaPipe demos in the target menu, and build and run them as normal.

Note: When you ask Xcode to run an app, by default it will use the Debug configuration. Some of our demos are computationally heavy; you may want to use the Release configuration for better performance.

Tip: To switch build configuration in Xcode, click on the target menu, choose “Edit Scheme…”, select the Run action, and switch the Build Configuration from Debug to Release. Note that this is set independently for each target.

Tip: On the device, in Settings > General > Device Management, make sure the developer (yourself) is trusted.

Build an app using the command line

  1. Make sure you have set up either automatic or custom provisioning.

  2. Using MediaPipe Hands for example, run:

    bazel build -c opt --config=ios_arm64 mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp

    You may see a permission request from codesign in order to sign the app.

    Tip: If you are using custom provisioning, you can run this script to build all MediaPipe iOS example apps.

  3. In Xcode, open the Devices and Simulators window (command-shift-2).

  4. Make sure your device is connected. You will see a list of installed apps. Press the “+” button under the list, and select the .ipa file built by Bazel.

  5. You can now run the app on your device.

Tip: On the device, in Settings > General > Device Management, make sure the developer (yourself) is trusted.