An open source project by FPL.
Scene Lab is a library that allows application developers who use FlatBuffers and CORGI to edit properties of objects in real-time within the target application. For example, a game developer can use Scene Lab to lay out objects in a game world inside their game.
This initial release of Scene Lab was developed for Zooshi and is focused on letting you perform certain core tasks needed for editing a game world:
For more information on what you can do with the Scene Lab interface, please read Using Scene Lab.
Scene Lab has been tested on the following platforms:
This library is entirely written in portable C++11 and depends on the following libraries (included in the download / submodules):
Please see the Integration Guide for information on how to take advantage of Scene Lab to edit the game world in your own games.
Download using git or from the releases page.
Important: Scene Lab uses submodules to reference other components it depends upon so download the source using: