ButtonIsDown(int button) const | scene_lab::EditorController | inline |
ButtonIsUp(int button) const | scene_lab::EditorController | inline |
ButtonWentDown(int button) const | scene_lab::EditorController | inline |
ButtonWentUp(int button) const | scene_lab::EditorController | inline |
EditorController(const SceneLabConfig *config, fplbase::InputSystem *input_system) | scene_lab::EditorController | inline |
GetFacing() const | scene_lab::EditorController | inline |
GetPointer() const | scene_lab::EditorController | inline |
GetPointerDelta() const | scene_lab::EditorController | inline |
KeyIsDown(fplbase::FPL_Keycode key) const | scene_lab::EditorController | inline |
KeyIsUp(fplbase::FPL_Keycode key) const | scene_lab::EditorController | inline |
KeyWentDown(fplbase::FPL_Keycode key) const | scene_lab::EditorController | inline |
KeyWentUp(fplbase::FPL_Keycode key) const | scene_lab::EditorController | inline |
kNumButtons (defined in scene_lab::EditorController) | scene_lab::EditorController | static |
LockMouse() | scene_lab::EditorController | inline |
mouse_locked() const | scene_lab::EditorController | inline |
ScreenPointToWorldRay(const GenericCamera &camera, const ViewportSettings &viewport, const mathfu::vec2 &screen_point, const mathfu::vec2i &screen_size, mathfu::vec3 *near, mathfu::vec3 *dir) const | scene_lab::EditorController | |
SetFacing(const mathfu::vec3 &facing) | scene_lab::EditorController | inline |
UnlockMouse() | scene_lab::EditorController | inline |
Update() | scene_lab::EditorController | |