Scene Lab
An open source project by
FPL.
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#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "flatui/flatui.h"
#include "fplbase/asset_manager.h"
#include "fplbase/input.h"
#include "fplbase/renderer.h"
#include "fplbase/utilities.h"
#include "mathfu/vector.h"
#include "scene_lab/editor_controller.h"
#include "scene_lab/editor_gui.h"
#include "scene_lab/entity_system_adapter.h"
#include "scene_lab_config_generated.h"
Go to the source code of this file.
Classes | |
class | scene_lab::SceneLab |
Namespaces | |
scene_lab | |
Utility functions that might be useful if you are using Scene Lab. | |
Typedefs | |
typedef std::function< void(const GenericEntityId &entity)> | scene_lab::EntityCallback |
typedef std::function< void()> | scene_lab::EditorCallback |