Scene Lab
An open source project by FPL.
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scene_lab.h File Reference
#include <algorithm>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "flatui/flatui.h"
#include "fplbase/asset_manager.h"
#include "fplbase/input.h"
#include "fplbase/renderer.h"
#include "fplbase/utilities.h"
#include "mathfu/vector.h"
#include "scene_lab/editor_controller.h"
#include "scene_lab/editor_gui.h"
#include "scene_lab/entity_system_adapter.h"
#include "scene_lab_config_generated.h"

Go to the source code of this file.

Classes

class  scene_lab::SceneLab
 

Namespaces

 scene_lab
 Utility functions that might be useful if you are using Scene Lab.
 

Typedefs

typedef std::function< void(const
GenericEntityId &entity)> 
scene_lab::EntityCallback
 
typedef std::function< void()> scene_lab::EditorCallback