18 #ifndef CORGI_ENTITY_COMMON_H_
19 #define CORGI_ENTITY_COMMON_H_
52 const int kMillisecondsPerSecond = 1000;
94 #endif // CORGI_ENTITY_COMMON_H_
uint16_t EntityIdType
A EntityIdType is a value used to uniquely represent an entity in various internal structures...
Definition: entity_common.h:77
int WorldTime
A typedef that represents time in the game.
Definition: entity_common.h:49
const ComponentId kInvalidComponent
A sentinel value to represent an invalid Component.
Definition: entity_common.h:44
static const EntityIdType kInvalidEntityId
A sentinel value to represent an invalid entity.
Definition: entity_common.h:86
uint16_t ComponentIndex
A ComponentIndex is a value used to represent the location of a piece of ComponentData, normally inside of a VectorPool.
Definition: entity_common.h:59
uint16_t ComponentId
This represents the ID of a Component.
Definition: entity_common.h:36