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CORGI
An open source project by
FPL.
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#include "corgi/component.h"#include "corgi_component_library/camera_interface.h"#include "corgi_component_library/transform.h"#include "fplbase/asset_manager.h"#include "fplbase/mesh.h"#include "fplbase/renderer.h"#include "fplbase/shader.h"#include "library_components_generated.h"#include "mathfu/constants.h"#include "mathfu/glsl_mappings.h"#include "mathfu/matrix_4x4.h"Go to the source code of this file.
Classes | |
| struct | corgi::component_library::RenderMeshData |
| The per-Entity mesh and shader data. More... | |
| struct | corgi::component_library::RenderlistEntry |
| Struct used for keeping track of and sorting our render lists. More... | |
| class | corgi::component_library::RenderMeshComponent |
| A Component that handles the rendering of each Entities mesh that is registered with this Component. More... | |
Namespaces | |
| corgi | |
| Namespace for CORGI library. | |