CORGI
An open source project by
FPL.
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#include "corgi/component.h"
#include "corgi_component_library/camera_interface.h"
#include "corgi_component_library/transform.h"
#include "fplbase/asset_manager.h"
#include "fplbase/mesh.h"
#include "fplbase/renderer.h"
#include "fplbase/shader.h"
#include "library_components_generated.h"
#include "mathfu/constants.h"
#include "mathfu/glsl_mappings.h"
#include "mathfu/matrix_4x4.h"
Go to the source code of this file.
Classes | |
struct | corgi::component_library::RenderMeshData |
The per-Entity mesh and shader data. More... | |
struct | corgi::component_library::RenderlistEntry |
Struct used for keeping track of and sorting our render lists. More... | |
class | corgi::component_library::RenderMeshComponent |
A Component that handles the rendering of each Entities mesh that is registered with this Component. More... | |
Namespaces | |
corgi | |
Namespace for CORGI library. | |