FPLBase
An open source project by FPL.
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Modules
Here is a list of all modules:
[detail level 123]
oAsset ManagerAssetManager class and methods to handle game assets
oAsynchronous LoaderAsyncLoader class and methods to handle asynchronous loading of AsyncAsset classes
oFlatBuffer UtilsHelper functions to load structs in common.fbs from FlatBuffer files
oInputFunctions, classes, etc. for Input with FPLBase
oKeyboard CodesKeyboard key codes and scan codes, used by FPLBase
|oKey CodesKeyboard key codes used by FPLBase, which correspond to a key press's value, as mapped by the current operating system. This is ideal for character-dependent controls
|\Scan CodesThe keyboard scan codes used by FPLBase, which correspond to the physical location of a certain key on the keyboard. This is ideal for layout-specific controls, regardless of the operating system's mapping of the keys
| \Usage page 0x07These values are from usage page 0x07 (USB keyboard page)
oMaterialMaterial class and methods
oMeshMesh class and methods
oRender TargetRenderTarget class and methods
oRendererRenderer class and methods, along with Android and Head Mounted Display rendering functions
oShaderShader class and methods
oTextureTexture class and methods
oTexture AtlasTextureAtlas class and methods
oSystraceAndroid Systrace functions
\UtilitiesGeneral utility functions, used by FPLBase