FPLBase
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renderer_common.h
1 // Copyright 2017 Google Inc. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef FPLBASE_RENDERER_COMMON_H
16 #define FPLBASE_RENDERER_COMMON_H
17 
18 #include "mathfu/glsl_mappings.h"
19 
20 namespace fplbase {
21 
22 /// @brief Specifies the region of the surface to be used for rendering.
23 typedef mathfu::recti Viewport;
24 
25 } // namespace fplbase
26 
27 #endif // FPLBASE_RENDERER_COMMON_H
mathfu::recti Viewport
Specifies the region of the surface to be used for rendering.
Definition: renderer_common.h:23