23 #include <Box2D/Common/b2Math.h>
103 b2Assert(0 <= index && index < m_count);
104 return m_vertices[index];
110 float32 bestValue = b2Dot(m_vertices[0], d);
111 for (int32 i = 1; i < m_count; ++i)
113 float32 value = b2Dot(m_vertices[i], d);
114 if (value > bestValue)
127 float32 bestValue = b2Dot(m_vertices[0], d);
128 for (int32 i = 1; i < m_count; ++i)
130 float32 value = b2Dot(m_vertices[i], d);
131 if (value > bestValue)
138 return m_vertices[bestIndex];
uint8 indexA[3]
vertices on shape A
Definition: b2Distance.h:61
const b2Vec2 & GetVertex(int32 index) const
Get a vertex by index. Used by b2Distance.
Definition: b2Distance.h:101
b2Vec2 pointA
closest point on shapeA
Definition: b2Distance.h:80
b2Vec2 pointB
closest point on shapeB
Definition: b2Distance.h:81
const b2Vec2 & GetSupportVertex(const b2Vec2 &d) const
Get the supporting vertex in the given direction.
Definition: b2Distance.h:124
float32 metric
length or area
Definition: b2Distance.h:59
int32 iterations
number of GJK iterations used
Definition: b2Distance.h:83
uint8 indexB[3]
vertices on shape B
Definition: b2Distance.h:62
int32 GetVertexCount() const
Get the vertex count.
Definition: b2Distance.h:96
Output for b2Distance.
Definition: b2Distance.h:78
Definition: b2Distance.h:29
Definition: b2Distance.h:57
int32 GetSupport(const b2Vec2 &d) const
Get the supporting vertex index in the given direction.
Definition: b2Distance.h:107
void Set(const b2Shape *shape, int32 index)
Definition: b2Distance.cpp:31
A 2D column vector.
Definition: b2Math.h:56