19 #ifndef B2_WELD_JOINT_H
20 #define B2_WELD_JOINT_H
22 #include <Box2D/Dynamics/Joints/b2Joint.h>
82 float32 GetFrequency()
const {
return m_frequencyHz; }
86 float32 GetDampingRatio()
const {
return m_dampingRatio; }
101 float32 m_frequencyHz;
102 float32 m_dampingRatio;
108 float32 m_referenceAngle;
A 3D column vector with 3 elements.
Definition: b2Math.h:171
b2Body * bodyA
The first attached body.
Definition: b2Joint.h:92
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
Definition: b2WeldJoint.h:47
A 3-by-3 matrix. Stored in column-major order.
Definition: b2Math.h:318
void SetFrequency(float32 hz)
Set/get frequency in Hz.
Definition: b2WeldJoint.h:81
b2Body * bodyB
The second attached body.
Definition: b2Joint.h:95
Definition: b2Joint.h:103
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
Definition: b2WeldJoint.h:75
Definition: b2WeldJoint.h:62
void Set(float32 x_, float32 y_)
Set this vector to some specified coordinates.
Definition: b2Math.h:68
b2Vec2 GetReactionForce(float32 inv_dt) const
Get the reaction force on bodyB at the joint anchor in Newtons.
Definition: b2WeldJoint.cpp:302
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
Definition: b2WeldJoint.h:72
Definition: b2WeldJoint.h:27
float32 GetReactionTorque(float32 inv_dt) const
Get the reaction torque on bodyB in N*m.
Definition: b2WeldJoint.cpp:308
b2JointType type
The joint type is set automatically for concrete joint types.
Definition: b2Joint.h:86
Solver Data.
Definition: b2TimeStep.h:65
float32 frequencyHz
Definition: b2WeldJoint.h:54
Joint definitions are used to construct joints.
Definition: b2Joint.h:74
void Dump()
Dump to b2Log.
Definition: b2WeldJoint.cpp:313
void SetDampingRatio(float32 ratio)
Set/get damping ratio.
Definition: b2WeldJoint.h:85
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
Definition: b2WeldJoint.h:44
A rigid body. These are created via b2World::CreateBody.
Definition: b2Body.h:132
b2Vec2 GetAnchorB() const
Get the anchor point on bodyB in world coordinates.
Definition: b2WeldJoint.cpp:297
float32 GetReferenceAngle() const
Get the reference angle.
Definition: b2WeldJoint.h:78
A 2D column vector.
Definition: b2Math.h:56
float32 referenceAngle
The bodyB angle minus bodyA angle in the reference state (radians).
Definition: b2WeldJoint.h:50
b2Vec2 GetAnchorA() const
Get the anchor point on bodyA in world coordinates.
Definition: b2WeldJoint.cpp:292
float32 dampingRatio
The damping ratio. 0 = no damping, 1 = critical damping.
Definition: b2WeldJoint.h:57
void Initialize(b2Body *bodyA, b2Body *bodyB, const b2Vec2 &anchor)
Definition: b2WeldJoint.cpp:37