Joint definitions are used to construct joints. More...
#include <b2Joint.h>
Inherited by b2DistanceJointDef, b2FrictionJointDef, b2GearJointDef, b2MotorJointDef, b2MouseJointDef, b2PrismaticJointDef, b2PulleyJointDef, b2RevoluteJointDef, b2RopeJointDef, b2WeldJointDef, and b2WheelJointDef.
Public Attributes | |
b2JointType | type |
The joint type is set automatically for concrete joint types. | |
void * | userData |
Use this to attach application specific data to your joints. | |
b2Body * | bodyA |
The first attached body. | |
b2Body * | bodyB |
The second attached body. | |
bool | collideConnected |
Set this flag to true if the attached bodies should collide. | |
Joint definitions are used to construct joints.