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b2Draw Class Referenceabstract

#include <b2Draw.h>

Public Types

enum  {
  e_shapeBit = 0x0001, e_jointBit = 0x0002, e_aabbBit = 0x0004, e_pairBit = 0x0008,
  e_centerOfMassBit = 0x0010, e_particleBit = 0x0020
}
 

Public Member Functions

void SetFlags (uint32 flags)
 Set the drawing flags.
 
uint32 GetFlags () const
 Get the drawing flags.
 
void AppendFlags (uint32 flags)
 Append flags to the current flags.
 
void ClearFlags (uint32 flags)
 Clear flags from the current flags.
 
virtual void DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0
 Draw a closed polygon provided in CCW order.
 
virtual void DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color)=0
 Draw a solid closed polygon provided in CCW order.
 
virtual void DrawCircle (const b2Vec2 &center, float32 radius, const b2Color &color)=0
 Draw a circle.
 
virtual void DrawSolidCircle (const b2Vec2 &center, float32 radius, const b2Vec2 &axis, const b2Color &color)=0
 Draw a solid circle.
 
virtual void DrawParticles (const b2Vec2 *centers, float32 radius, const b2ParticleColor *colors, int32 count)=0
 Draw a particle array.
 
virtual void DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color)=0
 Draw a line segment.
 
virtual void DrawTransform (const b2Transform &xf)=0
 

Protected Attributes

uint32 m_drawFlags
 

Detailed Description

Implement and register this class with a b2World to provide debug drawing of physics entities in your game.

Member Enumeration Documentation

anonymous enum
Enumerator
e_shapeBit 

draw shapes

e_jointBit 

draw joint connections

e_aabbBit 

draw axis aligned bounding boxes

e_pairBit 

draw broad-phase pairs

e_centerOfMassBit 

draw center of mass frame

e_particleBit 

draw particles

Member Function Documentation

virtual void b2Draw::DrawTransform ( const b2Transform xf)
pure virtual

Draw a transform. Choose your own length scale.

Parameters
xfa transform.

The documentation for this class was generated from the following files: