15 #ifndef CARDBOARD_CONTROLLER_H_
16 #define CARDBOARD_CONTROLLER_H_
18 #include "controller.h"
19 #include "fplbase/input.h"
20 #include "game_state.h"
21 #include "precompiled.h"
30 void Initialize(
GameState* game_state, fplbase::InputSystem* input_system);
32 virtual void AdvanceFrame(WorldTime delta_time);
37 fplbase::InputSystem* input_system_;
43 #endif // CARDBOARD_CONTROLLER_H_
Definition: game_state.h:56
Definition: cardboard_controller.h:26
Definition: controller.h:26