Pie Noon
An open source project by FPL.
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fpl::pie_noon::Character Member List

This is the complete list of members for fpl::pie_noon::Character, including all inherited members.

Active() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
ButtonColor() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
Character(CharacterId id, Controller *controller, const Config &config, const CharacterStateMachineDef *character_state_machine_def) (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
Color() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
controller() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
controller() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
CurrentTimeline() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
FaceAngle() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
force_target(CharacterId target) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
GetStat(PlayerStats stat) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
health() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
id() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
IncrementStat(PlayerStats stat) (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
just_joined_game() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
pie_damage() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
PlaySound(const char *sound) const (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
position() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
RenderableId(WorldTime anim_time) const (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
Reset(CharacterId target, CharacterHealth health, motive::Angle face_angle, const mathfu::vec3 &position, motive::MotiveEngine *engine) (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
ResetStats() (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
score() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_controller(Controller *controller) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_health(CharacterHealth health) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_just_joined_game(bool just_joined_game) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_pie_damage(CharacterHealth pie_damage) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_position(const mathfu::vec3 &position) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_score(int score) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_victory_state(VictoryState state) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
set_visible(bool visible) (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
SetTarget(CharacterId target, motive::Angle angle_to_target) (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
State() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
state_last_update() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
state_machine() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
state_machine() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
target() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
TwitchFaceAngle(motive::TwitchDirection twitch) (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
UpdatePreviousState() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
Variant() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Character
victory_state() (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline
visible() const (defined in fpl::pie_noon::Character)fpl::pie_noon::Characterinline