Pie Noon
An open source project by
FPL.
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Public Member Functions | |
void | Initialize (const GameCameraState &state, motive::MotiveEngine *engine) |
void | AdvanceFrame (WorldTime delta_time) |
void | QueueMovement (const GameCameraMovement &movement) |
void | TerminateMovements () |
void | OverridePosition (const mathfu::vec3 &position) |
void | OverrideTarget (const mathfu::vec3 &target) |
GameCameraState | CurrentState () const |
mathfu::vec3 | Position () const |
mathfu::vec3 | Target () const |
mathfu::vec3 | Forward () const |
mathfu::vec3 | Side () const |
mathfu::vec3 | Up () const |
float | Dist () const |