Pie Noon
An open source project by FPL.
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fpl::pie_noon::GameState Member List

This is the complete list of members for fpl::pie_noon::GameState, including all inherited members.

AdvanceFrame(WorldTime delta_time, pindrop::AudioEngine *audio_engine) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
AllLogicalInputs() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
AnalyticsMode enum name (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
AngleBetweenCharacters(CharacterId source_id, CharacterId target_id) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
arrangement() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
camera() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
camera() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
CameraMatrix() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
characters() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
characters() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
CharacterState(CharacterId id) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
DetermineWinnersAndLosers() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
engine() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
EnterJoiningMode() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
GameState() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
GetAnimationTime(const Character &character) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
is_in_cardboard() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
is_multiscreen() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
IsGameOver() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
IsImmobile(CharacterId id) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
kNoAnalytics enum value (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
kTrackAnalytics enum value (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
NumActiveCharacters(bool human_only=false) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
particle_manager() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
pies() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
pies() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
PopulateScene(SceneDescription *scene) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
PostGameLogging() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
PreGameLogging() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
RegisterMultiplayerDirector(MultiplayerDirector *director) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
Reset(AnalyticsMode analytics_mode) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
Reset() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
set_cardboard_config(const Config *config) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
set_config(const Config *config) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
set_is_in_cardboard(bool b) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
set_is_multiscreen(bool b) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
set_use_undistort_rendering(bool b) (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
TargetFaceAngle(CharacterId id) const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState
time() const (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
use_undistort_rendering() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameStateinline
~GameState() (defined in fpl::pie_noon::GameState)fpl::pie_noon::GameState