Pie Noon
An open source project by
FPL
.
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fpl::pie_noon::GameState Member List
This is the complete list of members for
fpl::pie_noon::GameState
, including all inherited members.
AdvanceFrame
(WorldTime delta_time, pindrop::AudioEngine *audio_engine) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
AllLogicalInputs
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
AnalyticsMode
enum name (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
AngleBetweenCharacters
(CharacterId source_id, CharacterId target_id) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
arrangement
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
camera
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
camera
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
CameraMatrix
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
characters
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
characters
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
CharacterState
(CharacterId id) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
DetermineWinnersAndLosers
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
engine
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
EnterJoiningMode
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
GameState
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
GetAnimationTime
(const Character &character) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
is_in_cardboard
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
is_multiscreen
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
IsGameOver
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
IsImmobile
(CharacterId id) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
kNoAnalytics
enum value (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
kTrackAnalytics
enum value (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
NumActiveCharacters
(bool human_only=false) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
particle_manager
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
pies
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
pies
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
PopulateScene
(SceneDescription *scene) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
PostGameLogging
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
PreGameLogging
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
RegisterMultiplayerDirector
(MultiplayerDirector *director) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
Reset
(AnalyticsMode analytics_mode) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
Reset
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
set_cardboard_config
(const Config *config) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
set_config
(const Config *config) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
set_is_in_cardboard
(bool b) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
set_is_multiscreen
(bool b) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
set_use_undistort_rendering
(bool b) (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
TargetFaceAngle
(CharacterId id) const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
time
() const (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
use_undistort_rendering
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState
inline
~GameState
() (defined in
fpl::pie_noon::GameState
)
fpl::pie_noon::GameState