Pie Noon
An open source project by FPL.
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fpl::pie_noon::MultiplayerDirector Member List

This is the complete list of members for fpl::pie_noon::MultiplayerDirector, including all inherited members.

AdvanceFrame(WorldTime delta_time) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
EndGame() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
Initialize(GameState *gamestate_ptr, const Config *config) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
InputPlayerCommand(CharacterId id, const multiplayer::PlayerCommand &command) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
IsAIPlayer(CharacterId player) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
MultiplayerDirector() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
num_ai_players() const (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
RegisterController(MultiplayerController *) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
RegisterGPGMultiplayer(GPGMultiplayer *gpg_multiplayer) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
seconds_per_turn() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
SendEndGameMsg() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
SendPlayerAssignmentMsg(const std::string &instance, CharacterId id) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
SendPlayerStatusMsg() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
SendStartTurnMsg(unsigned int turn_seconds) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
set_num_ai_players(unsigned int n) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
set_seconds_per_turn(unsigned int seconds) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
SetDebugInputSystem(fplbase::InputSystem *input) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
start_turn_timer() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
StartGame() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
TriggerPlayerHitByPie(CharacterId player, int damage) (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirector
turn_number() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline
turn_timer() (defined in fpl::pie_noon::MultiplayerDirector)fpl::pie_noon::MultiplayerDirectorinline