|
void | Initialize (const StaticImageDef &image_def, std::vector< fplbase::Material * > materials, fplbase::Shader *shader, int cannonical_window_height) |
|
void | Render (fplbase::Renderer &renderer) |
|
bool | Valid () const |
|
ButtonId | GetId () const |
|
const StaticImageDef * | image_def () const |
|
mathfu::vec2 | scale () const |
|
void | set_scale (const mathfu::vec2 &scale) |
|
void | set_current_material_index (int i) |
|
void | set_is_visible (bool b) |
|
bool | is_visible () |
|
void | set_color (const mathfu::vec4 &color) |
|
mathfu::vec4 | color () |
|
void | set_texture_position (const mathfu::vec2 &position) |
|
mathfu::vec2 | texture_position () |
|
The documentation for this class was generated from the following files: