VoltAir
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Groups Pages
Public Member Functions | Properties | List of all members
Robot Class Reference

Player controlled robot that rolls and magnetizes. More...

Inheritance diagram for Robot:
Actor QQuickItem QObject QQmlParserStatus

Public Member Functions

void deactivate ()
 Hides the Robot and disables control logics and physics. More...
 
void silence ()
 Disable components that emit sound. More...
 
- Public Member Functions inherited from Actor
 Actor ()
 Constructs an Actor. More...
 
ActorType getActorType () const
 Returns actorType. More...
 
void setActorType (ActorType actorType)
 Sets actorType. More...
 
BodygetBody () const
 Returns body. More...
 
Q_INVOKABLE QObjectfindChildByTypeName (const QString &typeName)
 Look through our subtree and find a child which is of the type, or a subtype of the type named by string. More...
 
- Public Member Functions inherited from QQuickItem
 QQuickItem (QQuickItem *parent)
 
QQuickWindowwindow () const
 
QQuickItemparentItem () const
 
void setParentItem (QQuickItem *parent)
 
void stackBefore (const QQuickItem *sibling)
 
void stackAfter (const QQuickItem *sibling)
 
QRectF childrenRect ()
 
QList< QQuickItem * > childItems () const
 
bool clip () const
 
void setClip (bool)
 
QString state () const
 
void setState (const QString &)
 
qreal baselineOffset () const
 
void setBaselineOffset (qreal)
 
qreal x () const
 
qreal y () const
 
void setX (qreal)
 
void setY (qreal)
 
qreal width () const
 
void setWidth (qreal)
 
void resetWidth ()
 
void setImplicitWidth (qreal)
 
qreal implicitWidth () const
 
qreal height () const
 
void setHeight (qreal)
 
void resetHeight ()
 
void setImplicitHeight (qreal)
 
qreal implicitHeight () const
 
TransformOrigin transformOrigin () const
 
void setTransformOrigin (TransformOrigin)
 
qreal z () const
 
void setZ (qreal)
 
qreal rotation () const
 
void setRotation (qreal)
 
qreal scale () const
 
void setScale (qreal)
 
qreal opacity () const
 
void setOpacity (qreal)
 
bool isVisible () const
 
void setVisible (bool)
 
bool isEnabled () const
 
void setEnabled (bool)
 
bool smooth () const
 
void setSmooth (bool)
 
bool activeFocusOnTab () const
 
void setActiveFocusOnTab (bool)
 
bool antialiasing () const
 
void setAntialiasing (bool)
 
void resetAntialiasing ()
 
Flags flags () const
 
void setFlag (Flag flag, bool enabled)
 
void setFlags (QFlags< QQuickItem::Flag > flags)
 
bool hasActiveFocus () const
 
bool hasFocus () const
 
void setFocus (bool)
 
void setFocus (bool focus, Qt::FocusReason reason)
 
bool isFocusScope () const
 
QQuickItemscopedFocusItem () const
 
Qt::MouseButtons acceptedMouseButtons () const
 
void setAcceptedMouseButtons (Qt::MouseButtons buttons)
 
bool acceptHoverEvents () const
 
void setAcceptHoverEvents (bool enabled)
 
QCursor cursor () const
 
void setCursor (const QCursor &cursor)
 
void unsetCursor ()
 
void grabMouse ()
 
void ungrabMouse ()
 
bool keepMouseGrab () const
 
void setKeepMouseGrab (bool keep)
 
bool filtersChildMouseEvents () const
 
void setFiltersChildMouseEvents (bool filter)
 
void grabTouchPoints (const QVector< int > &ids)
 
void ungrabTouchPoints ()
 
bool keepTouchGrab () const
 
void setKeepTouchGrab (bool keep)
 
virtual bool contains (const QPointF &point) const
 
QPointF mapToItem (const QQuickItem *item, const QPointF &point) const
 
QPointF mapToScene (const QPointF &point) const
 
QRectF mapRectToItem (const QQuickItem *item, const QRectF &rect) const
 
QRectF mapRectToScene (const QRectF &rect) const
 
QPointF mapFromItem (const QQuickItem *item, const QPointF &point) const
 
QPointF mapFromScene (const QPointF &point) const
 
QRectF mapRectFromItem (const QQuickItem *item, const QRectF &rect) const
 
QRectF mapRectFromScene (const QRectF &rect) const
 
void polish ()
 
void forceActiveFocus ()
 
void forceActiveFocus (Qt::FocusReason reason)
 
QQuickItemnextItemInFocusChain (bool forward)
 
QQuickItemchildAt (qreal x, qreal y) const
 
virtual QVariant inputMethodQuery (Qt::InputMethodQuery query) const
 
virtual bool isTextureProvider () const
 
virtual QSGTextureProvidertextureProvider () const
 
void update ()
 
void windowChanged (QQuickWindow *window)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
virtual const QMetaObjectmetaObject () const
 
QString objectName () const
 
void setObjectName (const QString &name)
 
bool isWidgetType () const
 
bool isWindowType () const
 
bool signalsBlocked () const
 
bool blockSignals (bool block)
 
QThreadthread () const
 
void moveToThread (QThread *targetThread)
 
int startTimer (int interval, Qt::TimerType timerType)
 
void killTimer (int id)
 
findChild (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QString &name, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegExp &regExp, QFlags< Qt::FindChildOption > options) const
 
QList< T > findChildren (const QRegularExpression &re, QFlags< Qt::FindChildOption > options) const
 
const QObjectList & children () const
 
void setParent (QObject *parent)
 
void installEventFilter (QObject *filterObj)
 
void removeEventFilter (QObject *obj)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const
 
bool disconnect (const QObject *receiver, const char *method) const
 
void dumpObjectTree ()
 
void dumpObjectInfo ()
 
bool setProperty (const char *name, const QVariant &value)
 
QVariant property (const char *name) const
 
QList< QByteArraydynamicPropertyNames () const
 
void destroyed (QObject *obj)
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const
 
bool inherits (const char *className) const
 
void deleteLater ()
 
- Public Member Functions inherited from QQmlParserStatus
virtual void classBegin ()=0
 
virtual void componentComplete ()=0
 

Properties

int playerId
 Unique id number of the player controlling the Robot. More...
 
real inputForce
 Player's horizontal directional input [-1.0, 1.0] that determines how fast the Robot should roll to its left or right. More...
 
bool magnetized
 Exposes whether or not the Robot is currently magnetized. More...
 
Body body
 Backing physics body for the Actor. More...
 
RollingMovementLogic rollingMovementLogic
 Exposes the Robot's RollingMovementLogic. More...
 
MagneticAttractorLogic magneticAttractorLogic
 Exposes the Robot's MagneticAttractorLogic. More...
 
string landHitSound
 Path to the sound effect that plays when the Robot hits the ground. More...
 
string magnetLoopSound
 Path to the sound effect that continiously plays while the Robot is magnetized. More...
 
RobotGraphics graphics
 Exposes the Robot's RobotGraphics. More...
 
- Properties inherited from Actor
ActorType actorType
 Type of this Actor, as one of ActorType. More...
 
Body body
 Associated physics Body, if it exists. More...
 
- Properties inherited from QQuickItem
 parent
 
 x
 
 y
 
 z
 
 width
 
 height
 
 opacity
 
 enabled
 
 visible
 
 state
 
 childrenRect
 
 baselineOffset
 
 clip
 
 focus
 
 activeFocus
 
 activeFocusOnTab
 
 rotation
 
 scale
 
 transformOrigin
 
 smooth
 
 antialiasing
 
 implicitWidth
 
 implicitHeight
 
- Properties inherited from QObject
 objectName
 

Additional Inherited Members

- Public Types inherited from Actor
enum  ActorType { GenericActor = 0, PlayerActor }
 Different categories of Actors, used to differentiate among them. More...
 
- Signals inherited from Actor
void actorTypeChanged ()
 Emitted when actorType changes. More...
 
- Static Public Member Functions inherited from QObject
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
- Public Attributes inherited from QQuickItem
typedef Flags
 
- Protected Member Functions inherited from Actor
virtual void componentComplete () override
 Performs additional initialization, like finding this Actor's associated Body, if one exists. More...
 
- Protected Member Functions inherited from QQuickItem
virtual bool event (QEvent *ev)
 
bool isComponentComplete () const
 
virtual void itemChange (ItemChange change, const ItemChangeData &value)
 
void updateInputMethod (Qt::InputMethodQueries queries)
 
bool widthValid () const
 
bool heightValid () const
 
virtual void classBegin ()
 
virtual void keyPressEvent (QKeyEvent *event)
 
virtual void keyReleaseEvent (QKeyEvent *event)
 
virtual void inputMethodEvent (QInputMethodEvent *event)
 
virtual void focusInEvent (QFocusEvent *event)
 
virtual void focusOutEvent (QFocusEvent *event)
 
virtual void mousePressEvent (QMouseEvent *event)
 
virtual void mouseMoveEvent (QMouseEvent *event)
 
virtual void mouseReleaseEvent (QMouseEvent *event)
 
virtual void mouseDoubleClickEvent (QMouseEvent *event)
 
virtual void mouseUngrabEvent ()
 
virtual void touchUngrabEvent ()
 
virtual void wheelEvent (QWheelEvent *event)
 
virtual void touchEvent (QTouchEvent *event)
 
virtual void hoverEnterEvent (QHoverEvent *event)
 
virtual void hoverMoveEvent (QHoverEvent *event)
 
virtual void hoverLeaveEvent (QHoverEvent *event)
 
virtual void dragEnterEvent (QDragEnterEvent *event)
 
virtual void dragMoveEvent (QDragMoveEvent *event)
 
virtual void dragLeaveEvent (QDragLeaveEvent *event)
 
virtual void dropEvent (QDropEvent *event)
 
virtual bool childMouseEventFilter (QQuickItem *item, QEvent *event)
 
virtual void geometryChanged (const QRectF &newGeometry, const QRectF &oldGeometry)
 
virtual QSGNodeupdatePaintNode (QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)
 
virtual void releaseResources ()
 
virtual void updatePolish ()
 
- Protected Member Functions inherited from QObject
QObjectsender () const
 
int senderSignalIndex () const
 
int receivers (const char *signal) const
 
bool isSignalConnected (const QMetaMethod &signal) const
 
virtual void timerEvent (QTimerEvent *event)
 
virtual void childEvent (QChildEvent *event)
 
virtual void customEvent (QEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 

Detailed Description

Player controlled robot that rolls and magnetizes.

PlayerManager::MAGNETIZE input will generate a force on the Robot in the direction of every other nearby Actor that has a body with Body::magnetic true. Additionally, symmetric forces with opposite direction and equal magnitude will be applied to the other magnetic Actors.

PlayerManager::HORIZONTAL, PlayerManager::LEFT, or PlayerManager::RIGHT input will cause the Robot to try and move horizontally in world space. However, if the Robot is magnetized and in range of another Actor that is magnetic and static, the Robot will try to move perpendicular to that other Actor.

Member Function Documentation

void Robot::deactivate ( )

Hides the Robot and disables control logics and physics.

void Robot::silence ( )

Disable components that emit sound.

Property Documentation

Body Robot::body

Backing physics body for the Actor.

Note
Use of a dynamic property alias is necessitated by C++ property definitions lacking dynamic access to properties in subclasses (e.g. "vertices" in PolygonBody::Body).
RobotGraphics Robot::graphics

Exposes the Robot's RobotGraphics.

real Robot::inputForce

Player's horizontal directional input [-1.0, 1.0] that determines how fast the Robot should roll to its left or right.

string Robot::landHitSound

Path to the sound effect that plays when the Robot hits the ground.

MagneticAttractorLogic Robot::magneticAttractorLogic

Exposes the Robot's MagneticAttractorLogic.

bool Robot::magnetized

Exposes whether or not the Robot is currently magnetized.

string Robot::magnetLoopSound

Path to the sound effect that continiously plays while the Robot is magnetized.

int Robot::playerId

Unique id number of the player controlling the Robot.

Note
This is the id that can be used with PlayerManager.
RollingMovementLogic Robot::rollingMovementLogic

Exposes the Robot's RollingMovementLogic.