#include <wayland_server.h>
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void | ServerLoop (int wayland_socket_fd, bool wayland_frames_are_rgba) |
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◆ WaylandServer() [1/3]
wayland::WaylandServer::WaylandServer |
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int |
wayland_socket_fd = -1 , |
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bool |
wayland_frames_are_rgba = true |
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) |
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◆ ~WaylandServer()
wayland::WaylandServer::~WaylandServer |
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virtual |
◆ WaylandServer() [2/3]
wayland::WaylandServer::WaylandServer |
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const WaylandServer & |
rhs | ) |
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delete |
◆ WaylandServer() [3/3]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ServerLoop()
void wayland::WaylandServer::ServerLoop |
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int |
wayland_socket_fd, |
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bool |
wayland_frames_are_rgba |
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) |
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private |
◆ SetDisplayEventCallback()
◆ SetFrameCallback()
◆ server_ready_
bool wayland::WaylandServer::server_ready_ = false |
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private |
◆ server_ready_cv_
std::condition_variable wayland::WaylandServer::server_ready_cv_ |
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private |
◆ server_ready_mutex_
std::mutex wayland::WaylandServer::server_ready_mutex_ |
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private |
◆ server_state_
◆ server_thread_
std::thread wayland::WaylandServer::server_thread_ |
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private |
The documentation for this class was generated from the following files: