Serializer: implement Property

#![allow(unused)]
fn main() {
use std::fmt::Write as _;
struct Serializer<S> {
    // [...]
    indent: usize,
    buffer: String,
    state: S,
}

struct Struct<S>(S);
struct Property<S>(S);
struct List<S>(S);

impl<S> Serializer<Property<Struct<S>>> {
    fn serialize_struct(mut self, name: &str) -> Serializer<Struct<Struct<S>>> {
        // [...]
        writeln!(self.buffer, "{name} {{").unwrap();
        Serializer {
            indent: self.indent + 1,
            buffer: self.buffer,
            state: Struct(self.state.0),
        }
    }

    fn serialize_list(mut self) -> Serializer<List<Struct<S>>> {
        // [...]
        writeln!(self.buffer, "[").unwrap();
        Serializer {
            indent: self.indent + 1,
            buffer: self.buffer,
            state: List(self.state.0),
        }
    }

    fn serialize_string(mut self, value: &str) -> Serializer<Struct<S>> {
        // [...]
        writeln!(self.buffer, "{value},").unwrap();
        Serializer { indent: self.indent, buffer: self.buffer, state: self.state.0 }
    }
}
}

With the addition of the Property state methods, our diagram is now nearly complete:

Serializer[Root]Serializer[Struct[S]]Serializer[Property[S]]StringSerializer[List[S]]finishstructserializestructfinishstructserializestringorstructserializepropertyfinishserializelist
  • A property can be defined as a String, Struct<S>, or List<S>, enabling the representation of nested structures.

  • This concludes the step-by-step implementation. The full implementation, including support for List<S>, is shown in the next slide.