/// 指定されたベクターの大きさを計算します。
fn magnitude(vector: &[f64; 3]) -> f64 {
let mut mag_squared = 0.0;
for coord in vector {
mag_squared += coord * coord;
}
mag_squared.sqrt()
}
/// 向きを変えずにベクターの大きさを 1.0 に変更します。
fn normalize(vector: &mut [f64; 3]) {
let mag = magnitude(vector);
for item in vector {
*item /= mag;
}
}
fn main() {
println!("Magnitude of a unit vector: {}", magnitude(&[0.0, 1.0, 0.0]));
let mut v = [1.0, 2.0, 9.0];
println!("Magnitude of {v:?}: {}", magnitude(&v));
normalize(&mut v);
println!("Magnitude of {v:?} after normalization: {}", magnitude(&v));
}