FPLBase
An open source project by
FPL.
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Functions, classes, etc. for Input with FPLBase. More...
Functions, classes, etc. for Input with FPLBase.
Classes | |
class | fplbase::Button |
Used to record state for fingers, mousebuttons, keys and gamepad buttons. More... | |
class | fplbase::InputPointer |
Stores information about the current and recent state of a pointer. More... | |
class | fplbase::Joystick |
Represents the state of a Joystick. More... | |
class | fplbase::Gamepad |
Represents the state of a connected gamepad. More... | |
struct | fplbase::AndroidInputEvent |
Structure used for storing gamepad events when we get them from jni until we can handle them. More... | |
struct | fplbase::TextInputEventEdit |
An event parameter for a text edit in IME (Input Method Editor). The information passed in the event is an intermediate state and only used for UI represents. Once IME finalizes an edit, the user recieves an TextInputEventText event for the finalized strings. More... | |
struct | fplbase::TextInputEventKey |
An event parameter for a keyboard input. More... | |
struct | fplbase::TextInputEvent |
Holds text input events. More... | |
class | fplbase::InputSystem |
Use to handle time, touch/mouse/keyboard/etc input, and lifecyle events. More... | |
Variables | |
const float | fplbase::kGamepadHatThreshold = 0.5f |