FPLBase
An open source project by
FPL.
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Structure used for storing gamepad events when we get them from jni until we can handle them. More...
#include <input.h>
Structure used for storing gamepad events when we get them from jni until we can handle them.
Public Member Functions | |
AndroidInputEvent () | |
AndroidInputEvent default constructor. | |
AndroidInputEvent (AndroidInputDeviceId device_id_, int event_code_, int control_code_, float x_, float y_) | |
Constructor for an AndroidInputeEvent. More... | |
Public Attributes | |
AndroidInputDeviceId | device_id |
The device ID of the Android device. | |
int | event_code |
The event code. | |
int | control_code |
The control code. | |
float | x |
The x coordinate for the event. | |
float | y |
The y coordinate for the event. | |
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inline |
Constructor for an AndroidInputeEvent.
[in] | device_id_ | The device ID of the Android device. |
[in] | event_code_ | The event code for the gamepad event. |
[in] | control_code_ | The control code for the gamepad event. |
[in] | x_ | The x position of the event. |
[in] | y_ | The y position for the event. |