![]() |
FPLBase
An open source project by
FPL.
|
![]() | AssetManager class and methods to handle game assets |
![]() | AsyncLoader class and methods to handle asynchronous loading of AsyncAsset classes |
![]() | Helper functions to load structs in common.fbs from FlatBuffer files |
![]() | Functions, classes, etc. for Input with FPLBase |
![]() | Keyboard key codes and scan codes, used by FPLBase |
![]() ![]() | Keyboard key codes used by FPLBase, which correspond to a key press's value, as mapped by the current operating system. This is ideal for character-dependent controls |
![]() ![]() | The keyboard scan codes used by FPLBase, which correspond to the physical location of a certain key on the keyboard. This is ideal for layout-specific controls, regardless of the operating system's mapping of the keys |
![]() ![]() ![]() | These values are from usage page 0x07 (USB keyboard page) |
![]() | Material class and methods |
![]() | Mesh class and methods |
![]() | RenderTarget class and methods |
![]() | Renderer class and methods, along with Android and Head Mounted Display rendering functions |
![]() | Shader class and methods |
![]() | Texture class and methods |
![]() | TextureAtlas class and methods |
![]() | Android Systrace functions |
![]() | General utility functions, used by FPLBase |