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FPLBase
An open source project by
FPL.
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| AssetManager class and methods to handle game assets | |
| AsyncLoader class and methods to handle asynchronous loading of AsyncAsset classes | |
Helper functions to load structs in common.fbs from FlatBuffer files | |
| Functions, classes, etc. for Input with FPLBase | |
| Keyboard key codes and scan codes, used by FPLBase | |
| Keyboard key codes used by FPLBase, which correspond to a key press's value, as mapped by the current operating system. This is ideal for character-dependent controls | |
| The keyboard scan codes used by FPLBase, which correspond to the physical location of a certain key on the keyboard. This is ideal for layout-specific controls, regardless of the operating system's mapping of the keys | |
| These values are from usage page 0x07 (USB keyboard page) | |
| Material class and methods | |
| Mesh class and methods | |
| RenderTarget class and methods | |
| Renderer class and methods, along with Android and Head Mounted Display rendering functions | |
| Shader class and methods | |
| Texture class and methods | |
| TextureAtlas class and methods | |
| Android Systrace functions | |
| General utility functions, used by FPLBase |