FPLBase
An open source project by
FPL.
|
asset.h | |
asset_manager.h | |
async_loader.h | |
config.h | |
debug_markers.h | Functions for inserting GL debug markers |
detailed_render_state.h | |
environment.h | |
flatbuffer_utils.h | Contains helper functions for loading the structs in common.fbs from Flatbuffer files |
fpl_common.h | |
glplatform.h | |
gpu_debug.h | |
handles.h | |
input.h | |
keyboard_keycodes.h | |
keyboard_scancodes.h | |
material.h | |
mesh.h | |
preprocessor.h | |
render_state.h | |
render_target.h | |
renderer.h | |
renderer_android.h | |
renderer_common.h | |
renderer_hmd.h | Contains helper functions for interacting with rendering aspects of using a Head Mounted Display device, such as Cardboard |
shader.h | |
systrace.h | Functions for creating systrace log events, for Android |
texture.h | |
texture_atlas.h | |
type_conversions_gl.h | |
utilities.h | General utility functions, used by FPLBase, and that might be of use to people using the library: |
version.h |