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gpu_debug.h
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef FPLBASE_GPU_DEBUG_H
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#define FPLBASE_GPU_DEBUG_H
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#include "fplbase/render_state.h"
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namespace
fplbase {
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/// @brief: Validates that the current GPU state matches a given render state.
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///
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/// In debug this function will throw assets if the present state does not match
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/// the expected render state. In release no checks will occur.
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bool
ValidateRenderState
(
const
RenderState& render_state);
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}
// namespace fplbase
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#endif // FPLBASE_GPU_DEBUG_H
fplbase::ValidateRenderState
bool ValidateRenderState(const RenderState &render_state)
: Validates that the current GPU state matches a given render state.