FPLBase
An open source project by
FPL.
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#include <vector>
#include "fplbase/config.h"
#include "fplbase/async_loader.h"
#include "fplbase/handles.h"
#include "mathfu/constants.h"
#include "mathfu/glsl_mappings.h"
Go to the source code of this file.
Classes | |
class | fplbase::Texture |
Abstraction for a texture object loaded on the GPU. More... | |
Namespaces | |
fplbase | |
Namespace for FPLBase library. | |
Typedefs | |
typedef std::function< Texture *(const char *filename, TextureFormat format, TextureFlags flags)> | fplbase::TextureLoaderFn |
used by some functions to allow the texture loading mechanism to be specified by the caller. | |
Enumerations | |
enum | fplbase::TextureFormat { fplbase::kFormatAuto = 0, kFormat8888, kFormat888, kFormat5551, kFormat565, kFormatLuminance, kFormatASTC, kFormatPKM, kFormatKTX, fplbase::kFormatNative, kFormatLuminanceAlpha, kFormatCount } |
enum | fplbase::TextureFlags { fplbase::kTextureFlagsNone = 0, fplbase::kTextureFlagsClampToEdge = 1 << 0, fplbase::kTextureFlagsUseMipMaps = 1 << 1, fplbase::kTextureFlagsIsCubeMap = 1 << 2, fplbase::kTextureFlagsLoadAsync = 1 << 3, fplbase::kTextureFlagsPremultiplyAlpha = 1 << 4 } |
Flags affecting loading and sampler modes for a texture. More... | |
Functions | |
TextureFlags | fplbase::operator| (TextureFlags a, TextureFlags b) |
bool | fplbase::HasAlpha (TextureFormat format) |
determines if the format has an alpha component. | |
bool | fplbase::IsCompressed (TextureFormat format) |
determines if the format is already compressed in some way. If image data is supplied in these formats, we use them as-is. | |