FPLBase
An open source project by
FPL.
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#include "fplbase/config.h"
Go to the source code of this file.
Namespaces | |
fplbase | |
Namespace for FPLBase library. | |
Functions | |
void | fplbase::AndroidPreCreateWindow () |
Create the Android window surface. | |
void | fplbase::AndroidSetScalerResolution (const mathfu::vec2i &resolution) |
Scalar settings can occasionally fail on fail on some Android devices. In failure cases, the caller can check for success by verifying AndroidGetScalerResolution() returns the expected resolution. If AndroidGetScalarResolution() returns a diffrent resolution than what was set in AndroidSetScaleResolution() , the application can assume failure and attempt to restart the app to try configuration again. More... | |
const mathfu::vec2i & | fplbase::AndroidGetScalerResolution () |
Get the Android scaler resolution. More... | |
int | fplbase::AndroidGetContextClientVersion () |
Gets the GLES client version of the current EGL context. More... | |
void | fplbase::AndroidInitGl3Functions () |
Gets all the GL3 function pointers. Using this rather than GLES3/gl3.h directly means we can still compile on older SDKs and run on older devices too. | |