FPLBase
An open source project by
FPL.
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#include "fplbase/config.h"
#include "mathfu/glsl_mappings.h"
#include "fplbase/material.h"
#include "fplbase/mesh.h"
#include "fplbase/renderer.h"
#include "fplbase/shader.h"
#include "fplbase/renderer_android.h"
Go to the source code of this file.
Classes | |
class | fplbase::RenderTarget |
Abstracts a surface that can be rendered to. More... | |
Namespaces | |
fplbase | |
Namespace for FPLBase library. | |
Enumerations | |
enum | RenderTargetFormat { kRenderTargetFormatUByte, kRenderTargetFormatCount } |