FPLBase
An open source project by
FPL.
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#include <vector>
#include "fplbase/config.h"
#include "fplbase/asset.h"
#include "fplbase/async_loader.h"
#include "fplbase/handles.h"
#include "fplbase/material.h"
#include "fplbase/render_state.h"
#include "fplbase/shader.h"
#include "mathfu/constants.h"
Go to the source code of this file.
Classes | |
class | fplbase::Mesh |
Abstraction for a set of indices, used for rendering. More... | |
struct | fplbase::Mesh::InterleavedVertexData |
Holder for data that can be turned into a mesh. More... | |
Namespaces | |
fplbase | |
Namespace for FPLBase library. | |
Enumerations | |
enum | fplbase::Attribute { fplbase::kEND = 0, kPosition3f, kNormal3f, kTangent4f, kTexCoord2f, fplbase::kTexCoordAlt2f, kColor4ub, kBoneIndices4ub, kBoneWeights4ub } |
An array of these enums defines the format of vertex data. More... | |