#include <functional>
#include <map>
#include <queue>
#include <string>
#include <vector>
#include "fplbase/config.h"
#include "keyboard_keycodes.h"
#include "mathfu/constants.h"
#include "mathfu/glsl_mappings.h"
#include <jni.h>
#include "pthread.h"
Go to the source code of this file.
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| fplbase |
| Namespace for FPLBase library.
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#define | ANDROID_GAMEPAD 1 |
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typedef uint64_t | fplbase::FingerId |
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typedef void * | fplbase::JoystickData |
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typedef uint64_t | fplbase::JoystickId |
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typedef void * | fplbase::Event |
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typedef void * | fplbase::TouchFingerEvent |
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typedef int | fplbase::AndroidInputDeviceId |
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enum | {
K_POINTER1 = -10,
K_POINTER2,
K_POINTER3,
K_POINTER4,
K_POINTER5,
K_POINTER6,
K_POINTER7,
K_POINTER8,
K_POINTER9,
K_POINTER10,
K_PAD_UP = -20,
K_PAD_DOWN,
K_PAD_LEFT,
K_PAD_RIGHT,
K_PAD_A,
K_PAD_B
} |
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enum | TextInputEventType { kTextInputEventTypeEdit = 0,
kTextInputEventTypeText = 1,
kTextInputEventTypeKey = 2
} |
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const float | fplbase::kGamepadHatThreshold = 0.5f |
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