Ion
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#include "base/macros.h"
#include "ion/base/referent.h"
#include "ion/gfx/cubemaptexture.h"
#include "ion/gfx/image.h"
#include "ion/gfx/resourceholder.h"
#include "ion/gfx/texture.h"
Go to the source code of this file.
Classes | |
class | ion::gfx::FramebufferObject |
A FramebufferObject describes an off-screen framebuffer that can be drawn to and read from like a regular framebuffer. More... | |
class | ion::gfx::FramebufferObject::Attachment |
An attachment represents a data store attached to one of the framebuffer's targets. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfx | |
Typedefs | |
typedef base::ReferentPtr < FramebufferObject >::Type | ion::gfx::FramebufferObjectPtr |
Convenience typedef for shared pointer to a FramebufferObject. More... | |