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node.cc
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1 
18 #include "ion/gfx/node.h"
19 
20 namespace ion {
21 namespace gfx {
22 
24  : UniformHolder(GetAllocator()),
25  shapes_(*this),
26  children_(*this),
27  uniform_blocks_(*this) {}
28 
30 }
31 
32 } // namespace gfx
33 } // namespace ion
A UniformHolder is a base class for an object that holds Uniforms.
Definition: uniformholder.h:39
~Node() override
The destructor is protected because all base::Referent classes must have protected or private destruc...
Definition: node.cc:29