Ion
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#include <algorithm>
#include <array>
#include <bitset>
#include <limits>
#include <memory>
#include <vector>
#include "base/integral_types.h"
#include "ion/base/allocationmanager.h"
#include "ion/base/allocationsizetracker.h"
#include "ion/base/enumhelper.h"
#include "ion/base/invalid.h"
#include "ion/base/lockguards.h"
#include "ion/base/logging.h"
#include "ion/base/readwritelock.h"
#include "ion/base/serialize.h"
#include "ion/base/staticsafedeclare.h"
#include "ion/base/stlalloc/allocset.h"
#include "ion/base/stlalloc/allocunorderedset.h"
#include "ion/base/stlalloc/allocvector.h"
#include "ion/gfx/attribute.h"
#include "ion/gfx/attributearray.h"
#include "ion/gfx/bufferobject.h"
#include "ion/gfx/cubemaptexture.h"
#include "ion/gfx/framebufferobject.h"
#include "ion/gfx/image.h"
#include "ion/gfx/renderer.h"
#include "ion/gfx/resourcebase.h"
#include "ion/gfx/shaderinputregistry.h"
#include "ion/gfx/shape.h"
#include "ion/gfx/texture.h"
#include "ion/gfx/texturemanager.h"
#include "ion/gfx/updatestatetable.h"
#include "ion/math/matrix.h"
#include "ion/math/matrixutils.h"
#include "ion/math/range.h"
#include "ion/math/rangeutils.h"
#include "ion/math/utils.h"
#include "ion/math/vector.h"
#include "ion/port/atomic.h"
#include "ion/port/macros.h"
#include "ion/port/mutex.h"
#include "ion/portgfx/glheaders.h"
#include "ion/portgfx/visual.h"
Go to the source code of this file.
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::gfx | |
Macros | |
#define | SEND_VECTOR_UNIFORM(type, elem_type, num_elements, setter) |
#define | SEND_TEXTURE_UNIFORM(type) |
Functions | |
template<> | |
ResourceKey | ion::gfx::Renderer::ResourceManager::GetResourceKey< Renderer::VertexArrayResource > (ResourceBinder *resource_binder, const ResourceHolder *holder) |
VertexArrayResources must be created per shader program. More... | |
template<> | |
std::vector< ResourceKey > | ion::gfx::Renderer::ResourceManager::GetAllResourceKeys< Renderer::VertexArrayResource > (ResourceBinder *resource_binder) |
template<> | |
ResourceKey | ion::gfx::Renderer::ResourceManager::GetResourceKey< Renderer::VertexArrayEmulatorResource > (ResourceBinder *resource_binder, const ResourceHolder *holder) |
template<> | |
std::vector< ResourceKey > | ion::gfx::Renderer::ResourceManager::GetAllResourceKeys< Renderer::VertexArrayEmulatorResource > (ResourceBinder *resource_binder) |
template<> | |
ResourceKey | ion::gfx::Renderer::ResourceManager::GetResourceKey< Renderer::ShaderInputRegistryResource > (ResourceBinder *resource_binder, const ResourceHolder *holder) |
template<> | |
ResourceKey | ion::gfx::Renderer::ResourceManager::GetResourceKey< Renderer::FramebufferResource > (ResourceBinder *resource_binder, const ResourceHolder *holder) |
template<> | |
ResourceKey | ion::gfx::Renderer::ResourceManager::GetResourceKey< Renderer::ShaderProgramResource > (ResourceBinder *resource_binder, const ResourceHolder *holder) |
template<> | |
std::vector< ResourceKey > | ion::gfx::Renderer::ResourceManager::GetAllResourceKeys< Renderer::ShaderProgramResource > (ResourceBinder *resource_binder) |
#define SEND_TEXTURE_UNIFORM | ( | type | ) |
#define SEND_VECTOR_UNIFORM | ( | type, | |
elem_type, | |||
num_elements, | |||
setter | |||
) |