Ion
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#include <bitset>
#include <memory>
#include "base/integral_types.h"
#include "ion/base/referent.h"
#include "ion/base/stlalloc/allocunorderedmap.h"
#include "ion/base/stlalloc/allocvector.h"
#include "ion/gfx/framebufferobject.h"
#include "ion/gfx/graphicsmanager.h"
#include "ion/gfx/image.h"
#include "ion/gfx/node.h"
#include "ion/gfx/resourcemanager.h"
#include "ion/gfx/shaderprogram.h"
#include "ion/gfx/statetable.h"
#include "ion/gfx/uniform.h"
#include "ion/math/range.h"
Go to the source code of this file.
Classes | |
class | ion::gfx::Renderer |
The Renderer class handles rendering ION scene graphs using OpenGL. More... | |
Namespaces | |
ion | |
Copyright 2016 Google Inc. | |
ion::portgfx | |
ion::gfx | |
Typedefs | |
typedef base::ReferentPtr < Renderer >::Type | ion::gfx::RendererPtr |
Convenience typedef for shared pointer to a Renderer. More... | |